![]() The loading can also be a bit of a pain toward the end when you are constantly bouncing between locations. The ending also felt like it came on abruptly and had a rather bland final level compared to the spectacular locations throughout the rest of the game, although there were some cool touches that reflected the choices you made throughout the game. ![]() I also loved making difficult choices, although sometimes I felt like faction quest-lines tended to fizzle out without many real consequences. The combat was quite good, if a little simple and on the easy side. I did not find any glaring problems with the game. The experience never felt dumbed down, so I could enjoy modding my equipment and making minute stat changes, but without feeling like I was wasting time. I felt that the game did a nice job balancing depth with accessibility. What I loved the most was its excellent writing (with all-around top notch voice acting), fully-realized and immersive setting, actual role-playing, and incredibly fun character customization. ![]() I have always loved the concept of “pulp sci fi” and am a huge fan of New Vegas, so this game’s setting and design was an absolute treat. While I felt that the experience ended a bit sooner than I wanted, I have to say that the Outer Worlds was phenomenal. I just finished my first play through doing the main story and most of the side quests all in about 35 hours. I just finished my first play through doing Thank you, Obsidian, for making one of the best RPG experiences I have had in a very long time. Thank you, Obsidian, for making one of the best RPG experiences I have had in a very long time.
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